
Teleport Ally enables the wizard to summon a member of his party to his location. Inferno spell creates a ring of fire around the caster for a few seconds, instantly burning those who come too close to the wizard. The Cometfall spell conjures a bolt of energy that shoots targets from the sky.

This spell conjures a beam of concentrated elemental water that penetrates through multiple opponents. Wizards can conjure hellfire that springs up from the ground and hits multiple targets around him.This skill has a 1 second cooldown. This damages all opponents within the sorcerer's line of sight.This skill has a 0.5 second cooldown. This spell summons spirits to fight on the side of the Sorcerer. The Twister spell allows the caster to conjure small cyclones that can confuse the enemy when they are struck by it. The Flame spell summons a pillar of flame which causes continuous damage on all creatures it touches. Poisoned enemies will slowly lose life over time until the poison wears off or is cured. The Poison spell conjures poisonous vines that sprout from the ground near target's feet that may slow and poison the target. The Ice spell has a chance of chilling enemies, slowing down their movement and the speed of their attack.This skill has a 1 second cooldown. This spell summons a meteorite from the heavens to smite opponents.

They use can use the spell to evade attacks or use it to position for a better attack. The Teleport spell allows the caster to relocate himself anywhere within the screen. Lightning spell that can knock enemies back. Power Wave digs under the ground and moves toward the enemy to deal moderate damage. It shoots a wave of force towards the enemy. By shooting a huge tongue of fire, it gives a massive damage to enemies. The first spell of the Dark Wizard, it compresses his power into a small sphere to be unleashed on his target.Įven novice Dark Wizards can master this simple technique easily. Moreover, there are 3rd Level Wings (Wings of Vortex) with special options. They can use all the armors and weapons for Dark Wizards and Soul Masters. Also notice the character develops longer silver hair and longer sleeves.īeginning with MU Online Season III, the Soul Masters can evolve to Grand Masters after completing the three-part quest. The new-look Soul Master can now wear the best armor sets, wield the best staffs, equip the Archangel Wings and use new spells.Īfter completing the game’s first quest, the Dark Wizards are promoted to Soul Masters, who can use mighty and awe inspiring spells, and can equip better armor. However, after finding the Book of Kings, the Dark Wizard will have to hunt for the Soul of the Prophet.

Instead, they wield magical staffs, which increase the offensive power of their spells.Īny Dark Wizard which is at least level 150 can be upgraded to a Soul Master.The steps to becoming a Soul Master are exactly the same as that of the Blade Knight transformation. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and slow growth in "strength" makes this impractical. The Dark Wizard specializes in offensive magic and can kill from a distance. Although powerful, many of these spells require time to find as well as huge amounts of energy to master and large amounts of mana to cast. The Dark Wizard has an array of offensive spells that can defeat any man or beast in no time. Lower level DWs must make a difficult choice in applying stat points: they need to grow their Energy stats in order to cast higher level spells, but need sufficient Strength in order to wield more powerful staffs and wear higher level armor. They are useful in parties, however, being able to hit from a distance with powerful spells. Dark Wizards, however, have the least defensive power available to any of the other classes, which makes physical combat difficult for any level. But do not be deceived! Many warriors have suddenly been engulfed in flames before even reaching a Dark Wizard.Ī well-developed Dark Wizard can grow to become a Soul Master and cause massive damage with the "Nova" spell, hitting with over 5000 points of damage, far higher than most Dark Knights can achieve.

However, others make the mistake of thinking them an easy target due to their weak stature. Most people are wary of the powers of the Dark Wizard and usually leave them alone. He can also call upon the spirits to aid him. The Dark Wizard can command the elements to smite his foes. Others would rather bend the laws of nature to benefit their cause.
